Create two different upgrades, one for adept and one for master, each with only one level. You can work around this using triggers.ġ. Right now, the Map Editor ignores the "Techtree - Requirements - Levels" field for non-default values. How do I make custom caster upgrades (like "Shaman Adept Training") that go up to "master"? That field determines the search radius that the pathing system will use to find an appropriate landing spot for ground-air morphing units. What does the "Stats - Area of Effect" entry do for morphing abilities? You can create a trigger event that fires when one of the abilities is used, then have the trigger create the effect of the ability. They are meant to be used in conjunction with triggers. The neutral hostile hero ability "Channel" and the neutral hostile unit ability "Charge Gold and Lumber" have no game effect (other than costs and hero animations). What are the "Channel" and "Charge Gold and Lumber" abilities for? You could fake it by adding/removing abilities through triggers. How do I make a multiple-level morphing ability with different forms at each level? Give it the Effect Ability you want to go off and then the % chance you want it to go off. How do I make an ability that fires when the hero attacks?īase your ability off of "Abilites->Special->Item->Orb of Lightning (New)". You can't do this for most abilities though.
For the Channel and Spellbook abilities you can change the "Base Order ID" field, so you can have several versions of the ability on the same hero. This will always happen if you have two custom abilities with the same base ability on the same hero. This happens when you have two abilities with the same base order ID. Why are the icons for my two abilities both using the same slot? large number of unit abilities on a unit or hero.How many abilities can I have on the same object? In the main editor window go to "File->Preferences->General" and check "Allow negative real values in object editor". To edit the graphics, sounds, or descriptions of a buff you can use the "Buffs/Effects" tab of the object editor. Make an aura that turns units into sheep.īuffs inherit most of their effects from the ability that created them, so edit that ability to change those effects.However you could not (without triggers): Change Bloodlust to decrease unit speed.You need to use triggers to change spell logic. You cannot change the basic logic of the spell through the spell editor. You can change targets, graphics, sound, damage, unit ids, range, levels, and other similar values. Go to "Module->Object Editor" and click on the tab for the type you want to edit. How do I edit abilities, buffs, or effects? Buffs can alter a unit's statistics (like Bloodlust), do damage (like Starfall), or prevent a unit from being affected by an ability twice (like the "being healed" buff from statues). Buffs are attached to units and effects are not. Items can have abilities, but they don't do anything until a hero picks them up, and then they give their abilities to the hero.īuffs and effects appear in game as the result of abilities. Abilities modify the capabilities of a unit.